Nullthouch Discipline

Units with the SILENCER or ACOLYTE keyword may manifest "psychic" powers. The Night Sentinels, however, have no psykers, they instead have Silencers and Null-Acolytes.

When a NULL-ACOLYTE attempts to manifest a null-power, you may do so with the following modifiers:

- NULL-ACOLYTES can never manifest Smite. In addition, do not ever roll for powers, manually pick them all instead.

- NULL-ACOLYTES roll a D6 when Perils of the Warp are triggered. On a 3+, they take 1 mortal wound instead of triggering Perils of the Warp. This can be re-rolled with the Command Re-Roll Core Stratagem.

- Deny the Witch can only succeed on a roll of 1d6 instead of 2d6 when attempting to deny a Null-Acolyte, and when the 1d6 is rolled, subtract 1 from the result.

- A NULL-ACOLYTE can manifest the same power in the same battle round unless that power specifically says you cannot do so.

When a SILENCER attempts to manifest a null-power, you may do so with the following multipliers:

- SILENCERS can never manifest Smite. In addition, do not ever roll for powers, manually pick them all instead.

- SILENCERS never suffer Perils of the Warp even if they fail to manifest a null-power.

- SILENCER null-powers cannot be denied unless another NULL-ACOLYTE or SILENCER attempts to do so.

- A SILENCER can manifest the same power in the same battle round unless that power specifically says you cannot do so.

NULLTHOUCH DISCIPLINE NULL-POWERS

Null Assault

''With a flick of his gaze, the Null chooses a target and sweeps his Null-Aura towards them. Troops have their mental state reduced to ashes and are driven mad as they explode with null energies, potentially causing more to befall a fatal demise.''

Null Assault is the first power of the Nullthouch Discipline. It has a charge value of 4. When successfully casted, select an enemy INFANTRY, CAVALRY, or BIKER unit within 24 inches. Roll a D6 for every model within the unit. On a 3+, the model takes 1 mortal wound. If this kills a model in the unit, roll a D6. On a 4+, one more model in the unit or another enemy model within 3 inches takes a mortal wound. Note that this can cause a chain reaction as there is no limit to how many models can be affected by this power's effects. You may only cast this power once per battle round

Decontaminate

''The Null reaches into the very life essence of a servant of Chaos and crushes the taint within them using the cleansing powers of his aura. Those that follow Chaos become one with the tainted energies of the Realm of Chaos, and so this leaves them at risk to be devoured by the scampering imps of the Warp as a result.''

Decontaminate is the second power of the Nullthouch Discipline. It has a charge value of 9. When successfully casted, select an enemy CHAOS CHARACTER within line of sight of the caster. Roll a D6 for every wound that CHARACTER has. For each roll of 3+, the enemy takes one mortal wound.

Death Zone

''A death storm of negatively charged energy envelops an area. Those that enter it have their mind and soul stripped from them, reducing them to husks that eventually wither away like ash.''

Death Zone is the third power of the Nullthouch Discipline. It has a charge value of 6. When successfully casted, place a small marker down within 24 inches of the caster. Every enemy unit within 6 inches of the marker takes d3 mortal wounds for every model within range. Every DAEMON or PSYKER unit within 6 inches of the marker takes d3+2 mortal wounds for every model within range. You may only cast this power once per battle round

Lightning Lance

''Bringing a lance of null energy up, the Null lets it fly towards an opponent. Multiple bolts of soul-melting lightning hit the foe, tearing them to shreds via an application of lethal null energy.''

Lightning Lance is the fourth power of the Nullthouch Discipline. It has a charge value of 3. When successfully casted, target an enemy unit within 24 inches. The enemy unit takes D6+2 mortal wounds.

Shatter

''Null energy is anathema to daemons. The neverborn that assaults a Silencer, or his Null-Acolyte apprentice, is truly a foolish neverborn indeed. The Null can simply unleash his null-aura towards his neverborn foe to shatter their essence and shamefully banish them back to the Empyrean in chains.''

Shatter is the fifth power of the Nullthouch Discipline. It has a charge value of 5. When successfully casted, target an enemy DAEMON unit within 18 inches that has at least seven models remaining. Roll a D6, rolling 2d6 if there is more than twelve in the unit, and rolling a 3d6 if there is more than 18 in the unit. The result slays that many models in the unit. A DAEMON unit affected by this psychic power cannot use a Daemonic Icon to restore models to the unit in this turn's morale phase. You may only cast this power once per battle round.

Curse of Obliteration

''The Null attempts to cast a power, however shadows reach into his mind and scratch at him. His powers falter and a frazzle of forbidden energy leaps from his hand and tears a hole in reality, dragging his target into an alternate dimension that leaves them to rot forever. They will never see the light again as the Null takes a moment to recover, the shadows receding into nothingness.''

Curse of Obliteration is the sixth and final power of the Nullthouch Discipline. It has a charge value of 9. When successfully casted, target one enemy unit within 18 inches. Roll a D6. On a 4+, the enemy is slain and the caster suffers 1 mortal wound. On a 3 or worse, the enemy takes 3d3 mortal wounds and the caster suffers 1 mortal wound.