First Captain Heren Tamal, Night Sentinels 1st Company

"NIGHT SENTINELS! Look around you! Here we stand in a system that knows only war! Tainted by the influences of the Realm of Chaos! But this is not where the finest of our chapter dies, brothers. Through fire and flames, gene-wrought might and courage alone will guide us through it all. We will bring light to the ill-fated planets below our battle barges, and all those who resist the Emperor's Peace will be swept away in a tidal wave. You carry the Emperor's Will as your torch, with it to destroy the shadows. Ex Tenebris Lux, brothers. In Darkness, Light."

- The First Captain himself, spoken to the first and second company of his chapter after landing in Klendatthu due to being cut off from the rest of the chapter fleet due to a warp storm.

Heren Tamal: M9" WS2+ BS2+ S5 T5 W9 A5 LD10 SV3+

Heren Tamal is a single model armed with a Mastercrafted Inferno Twin Burst-Pistol and a Mastercrafted Null Sabre, as well as frag and krak grenades. This unit costs 6 power and 115 points. You may only include one of these models in your army.

Mastercrafted Null Sabre: Melee SUserx2 AP-3 Dd6. Attacks against PSYKERS or DAEMONS are resolved at AP-4 D2d3. On a wound roll of 6+, this weapon deals 2 mortal wound in addition to normal damage.

Mastercrafted Inferno Twin Burst-Pistol: When attacking with an Mastercrafted Inferno Twin Burst-Pistol, choose one of the profiles below.

- Focused Shot: 18" Pistol 2 S9 AP-4 Dd6. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.

- Burst Shot: 12" Pistol 2d3 S6 AP-3 Dd3. Make double the attacks against an INFANTRY, BIKER, OR CAVALRY unit that is within half range of this weapon.

Frag Grenades: 6" Grenade D6 S3 AP0 D1. Blast.

Krak Grenades: 6" Grenade 1 S6 AP-1 Dd3

Abilities: Ex Tenebris Lux: See army-wide rules for the Adeptus Astartes.

Potent Null Aura: Instead of the Null Aura rule granted by Ex Tenebris Lux, this unit has the Potent Null Aura rule. PSYKER or DAEMON units within 12 inches of this unit subtract four from their leadership and psychic tests until this unit is completely slain.

Martial Prowess: For every attack an enemy unit misses in melee against this unit, roll a D6. On a 4+, the enemy takes 1 mortal wound.

Revered Leader: This unit has the Voice of Command ability as if this unit had the Astra Militarum OFFICER keyword. They may issue two orders each turn.

Rites of Battle (Aura): While a friendly NIGHT SENTINELS unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.

Iron Halo: This unit has a 4+ invulnerable save.

Supreme Commander of the Night Sentinels: If this unit is your warlord, you gain 3 command points. If there are no other units eligible, this unit must be your warlord.

Wargear: There are no wargear options for this unit.

Warlord Trait: Unmatched Witch-Hunter: If an enemy PSYKER unit casts, and has line of sight on this unit, then each time a Psychic Test is taken for that unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6.

Faction Keywords: IMPERIUM, ADEPTUS ASTARTES, NIGHT SENTINELS

Keywords: CHARACTER, INFANTRY, MELTA BOMBS, CAPTAIN, HEREN TAMAL